dndnotes.txt (748B)
1 2 3 COMMON NOTES AND RULES 4 5 COMBAT 6 7 ACTIONS IN COMBAT 8 ATTACK Make a melee or ranged attack. 9 CAST A SPELL Casting a spell that requires 1 action. 10 DASH Move at 2 times your speed. 11 DISENGAGE Move away from an enemy without provoking 12 an attack of opportunity. 13 DODGE Until your next turn, gain advantage on all saves. 14 HELP Give an ally advantage on a task or attack. 15 HIDE Hide from others--only if you are not being watched. 16 READY Save an action to be performed later in the round. 17 18 One round is six seconds. 19 Your turn is consists of any movement, your action, any bonus actions, and 20 reaction as applicable. 21 Only one bonus action per turn. 22 Only one reaction per turn.